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Marshaling C++ Classes - P/Invoke with C#

Marshaling C++ classes for use in C# through Platform Invoke (P/Invoke)  can be a complex yet powerful technique when integrating managed C# code with unmanaged C++ libraries. 

Marshaling essentially involves translating data between managed and unmanaged memory spaces, allowing interoperability between the two environments.

In this tutorial, we'll explore the steps to marshal C++ classes to be consumed by C# code using P/Invoke.

Marshaling in .NET
Image Credit: What is Marshalling in .NET

Prerequisites

To follow this tutorial, you should have:

Understanding P/Invoke

Platform Invocation Services, commonly referred to as P/Invoke is a feature in .NET that allows managed code to call unmanaged functions implemented in dynamic link libraries (DLLs). It provides a way for managed code to interact with native code, enabling seamless integration between managed and unmanaged environments.

Marshaling C++ Classes

Marshaling C++ classes involves translating the structure and behavior of C++ classes into a format that can be understood and used by C#. This process requires careful consideration of data types, memory allocation, and function signatures.


Project Setup

Setting Up the C++ DLL Project:

  1. Open Visual Studio: Launch Visual Studio and select "Create a new project."
  2. Select Project Type: In the "Create a new project" window, choose "Visual C++" from the left panel, then select "Dynamic-Link Library (DLL)" from the available templates. Name your project (e.g., "ExampleLibrary") and choose a location to save it.
  3. Create C++ DLL in Visual Studio
  4. Add Source Files: Right-click on the newly created project in the Solution Explorer, select "Add" > "New Item...". Choose "C++ File (.cpp)" and give it a meaningful name (e.g., "ExampleClass.cpp"). Add your C++ class implementation to this file.
  5. Add Header File: Similarly, add a header file for your C++ class. Right-click on the project, select "Add" > "New Item...", then choose "Header File (.h)" and provide a name (e.g., "ExampleClass.h"). Define your class interface in this header file.
  6. Build Configuration: Ensure that your project is configured to produce a DLL. Right-click on the project in Solution Explorer, choose "Properties," navigate to "Configuration Properties" > "General," and set "Configuration Type" to "Dynamic Library (.dll)".
  7. Build:Build your project to ensure there are no compilation errors.

Setting Up the C# Console App:

  1. Open Visual Studio: Launch Visual Studio and select "Create a new project."
  2. Select Project Type: In the "Create a new project" window, choose "Visual C#" from the left panel, then select "Console App (.NET Core)" or ".NET Framework" from the available templates. Name your project (e.g., "ExampleApp") and choose a location to save it.
  3. Add Reference to C++ DLL: Right-click on the project in Solution Explorer, select "Add" > "Reference...". Browse to the location of your C++ DLL (built in the previous steps) and add it as a reference to your C# project.
  4. Build and Run: Build your C# project and ensure that it compiles without errors.
pinvoke project

Pinvoke C++ Example

Let's consider a simple example where we have a C++ class representing a geometric point with x and y coordinates. We want to create an instance of this class in C# and call its member functions from managed code.

Step 1: Define the C++ Class

Begin by creating or identifying the C++ class you want to use in your C# project. Ensure that the class has appropriate constructors, destructors, methods, and properties.

// C++ Class: Point.h
#pragma once

class Point {
public:
    Point(int x, int y) : x(x), y(y) {}
    int getX();
    int getY();
private:
    int x;
    int y;
};
// C++ Class: Point.cpp
#include "pch.h"
#include "Point.h"

int Point::getX() {
	return x;
}
int Point::getY() {
	return y;
}

Step 2: Expose C++ Class to C#

To use the C++ class in C#, you need to create a C interface that exposes the functionalities of the C++ class.



// C++ Wrapper: PointWrapper.cpp

#include "pch.h"
#include "Point.h"

extern "C" __declspec(dllexport) Point * CreatePoint(int x, int y) {
    return new Point(x, y);
}
extern "C" __declspec(dllexport)  void DeletePoint(Point * point) {

    // Check if the pointer is not null before deleting 
    if (point != nullptr)
    {
        delete point; // Properly delete the pointer 
        point = nullptr; // Set to null after deletion to avoid dangling pointer 
    }
}
extern "C" __declspec(dllexport) int GetX(Point * point) {
    if (point != nullptr)
    {
        return point->getX();
    }

}
extern "C" __declspec(dllexport) int GetY(Point * point) {
    if (point != nullptr)
    {
        return point->getY();
    }
}

Pinvoke C# Example

Now, we can create a C# program to consume this C++ class through P/Invoke.

Step 3: Define P/Invoke Signatures in C#


Now, in your C# project, declare the P/Invoke signatures to call the C++ functions.


// C# Point: Point.cs
    
using System.Runtime.InteropServices;

namespace CSharpApp
{
    public class Point : IDisposable
    {
        public Pointer(int x, int y)
        {
            _pointer = CreatePoint(x, y);
        }
        // This finalizer will run when Garbage collection occurs, but
        // only if the IDisposable.Dispose() method wasn't already called.
        // It gives your base class the opportunity to finalize.
        // Do not provide finalizer in types derived from this class.
        ~Pointer()
        {
            Dispose(disposing: false);            
        }
        public void Dispose()
        {
            Dispose(disposing: true);
            // This object will be cleaned up by the Dispose method.
            // Therefore, you should call GC.SuppressFinalize to
            // take this object off the finalization queue
            // and prevent finalization code for this object
            // from executing a second time.
            GC.SuppressFinalize(this);
        }
        protected virtual void Dispose(bool disposing)
        {
            // Check to see if Dispose has already been called.
            if (!_disposed)
            {
                // If disposing equals true, dispose all managed
                // and unmanaged resources.
                if (disposing)
                {
                    // Dispose managed resources (C# objects).

                }

                // Call the appropriate methods to clean up
                // unmanaged resources here.
                // If disposing is false,
                // only the following code is executed.
                DeletePoint(_pointer);
                _pointer = IntPtr.Zero;

                // Note disposing has been done.
                _disposed = true;
            }
        }
        [DllImport("MarshalExample.dll")]
        public static extern IntPtr CreatePoint(int x, int y);

        [DllImport("MarshalExample.dll")]
        public static extern void DeletePoint(IntPtr point);

        [DllImport("MarshalExample.dll")]
        public static extern int GetX(IntPtr point);

        [DllImport("MarshalExample.dll")]
        public static extern int GetY(IntPtr point);

        
        public int Y
        {
            get { return GetX(_pointer); }
        }
        public int X
        {
            get { return GetY(_pointer); }
        }
        private IntPtr _pointer;
        private bool _disposed = false;
    }
}
 

Step 4: Use the C++ Class in C#

Now, you can utilize the C++ class in your C# code as follows:

// C# Program: Program.cs

namespace CSharpApp
{
    internal class Program
    {
        static void Main(string[] args)
        {
            //var point = new Point(3, 4);
            //Console.WriteLine($"X coordinate: {point.X}");
            //Console.WriteLine($"Y coordinate: {point.Y}");
            //point.Dispose();

            using var point = new Point(3, 4);
            Console.WriteLine($"X coordinate: {point.X}");
            Console.WriteLine($"Y coordinate: {point.Y}");
        }
    }
}

Pinvoke .NET Core

If you're using .NET Core or .NET 5+, the process is the same, but you'll need to ensure compatibility with your target platforms.


Conclusion

Marshaling C++ classes for use in C# via P/Invoke provides a powerful mechanism for integrating native code with managed environments. However, it's essential to note the following:

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